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July 07 2010

16:32

7.5 Antialiasing with Accumulation Buffer

Accumulation buffers can be used to antialias a scene without having to depth sort the primitives before rendering. A supersampling technique is used, where the entire scene is offset by small, subpixel amounts in screen space, and accumulated. The jittering can be accomplished by modifying the transforms used to represent the scene.
Tags: opengl