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July 03 2010

19:13

Triangle Strip for Grids – A Construction

It wasn’t immediately obvious how to define a grid out of a single triangle strip and so I got out a pen and paper. I kept in mind a neat trick: if in a triangle strip, you need to skip the use of a vertex, a vertex can be introduced twice in a row. That is, if I need triangles (6, 3, 7) and (7, 11, 6) in that order, you can just make your strip with 6, 3, 7, 7, 11, 6. You can think of it as if there are two triangles created (3, 7, 7) and (7, 7, 11), but they have no area and a degenerate case – a line. Furthermore, these lines lie on triangles already defined.
Tags: opengl